
I remember the days when Tomb Raider was a simple game...terrible backgrounds, worse controls, but everyone still loved it. Why? Well, when I was first playing it was because it was quite scary and I felt brave (Seriously, that butler's shakey tray...*shudder*), but also because our heroine was so charismatic and downright sexy, for a 1996 computer game character. Yes, she had a pyramidal chest, and when you tried to run into a wall she'd just say "no", but we all loved her. She had character, class, and a voice that could reduce even the manliest man to jelly. It proved, therefore, devastating when each sequential game (at least after TRII) turned out to be distinctly lacking in anything special. This steady decline in quality culminated in AOD, which, despite having heavily improved graphics and a new character (which, as Marge Simpson might say, indicates a dying brand), had a confusing storyline and, let's face it, just wasn't very good.
Just as we were beginning to give up hope on the Tomb Raider series, in leaps new developers Crystal Dynamics, with the drastically improved, both from a graphical and a gameplay point of view, Tomb Raider: Legend. Yes, yes she is. In this new "reboot" Lara is no longer a lone wolf: she has an earpiece and is occasionally provided with useful hints on how to complete her mission, some might see this as an opportunity to show off her new, even sexier voice (mainly female gamers, but they're just jealous), but I'm certainly not complaining...are you? Oh! She also has a ponytail instead of her braid, a feature I initially missed, but got over quite quickly once I noticed the amazing attention to detail (she's actually wet when she gets out of the water...wow). She faces more trouble from human opponents, because she's now very into animal rights, apparently...very few animals were harmed in the making of Tomb Raider: Legend, and you'll be hard-pressed to find a traditional tiger to shoot.
After the storming success that was Legend, CD decided to bring back the busty heroine in a more traditional sense, remaking the original Tomb Raider for the Play Station 2, X Box 360, Wii, PSP, Windows and Mac, calling it Tomb Raider: Anniversary. All I can say is that it's very good. I finished it very quickly, but that is definitely not to say that there isn't much gameplay...I was just being a geek. Croft Manor has been redesigned, and has it's own mission-style gameplay. Much fun, indeed, although it doesn't have the big fridge...then again, without the butler, there seems little point. Again, amazing graphics, wet-out-of-water effects, a distinctly less crap lever-pulling animation, great puzzles. It's everything that was the original Tomb Raider and more, definitely not a feeble attempt to revive a dying series, this is a fantastic game in it's own right, and the fact that it brings back so many marvellous memories only acts to improve it. A feature that was present in both Legend and Anniversary is bullet-time...I can hear cries of anguish from all hardcore fans, but honestly...it isn't as bad as it sounds. This isn't the rubbish "Lolz I'm really adrenaline driven, let's go slo-mo for 30 seconds", it's more of a "I'm really concentrating, which means that my shot will be more accurate" and obviously the only way to portray this in a video game is to go slow mo, to allow the shot to actually be more accurate (It's also more powerful, but who's complaining?).
Upcoming game Tomb Raider: Underworld is supposed to be carrying on where Legend left off. It uses an entirely new graphics engine, and full motion capture, allowing Lara's character model to move smoothly and look "photo real". As with all previous Tomb Raider games, Lara travels to a veritable plethora of different destinations, including Rome, Easter Island, Mesopotamia, and the Golden Triangle (I'm desperate to write "citation needed", but will resist. Seriously though...this isn't definite), and will face off against mythical creatures such as the kraken, featured in the first level of the game, set underwater. Finally, Lara is said to be able to do "everything you would expect her to be able to do". This is something I've been anticipating for a long time. Apparently, if she's allowed to throw a grenade, why wouldn't she be able to pick up and throw a random pole she finds on the ground? I certainly hope it lives up to this. Lara's bike features heavily in the game, according to early reports, as far as puzzle-solving is concerned, and her use of weapons will become more realistic, with Lara being able to fire at two seperate targets with her dual pistols, or hold an item in one hand and fire with the other, something I'm sure can only prove to be a good thing. The game will also feature a melee combat system, hopefully different to the Resi 4-esque button pressing present in Anniversary, something I'm unlikely ever to be a fan of. Interestingly, the weather and environment will also impact heavily on gameplay, for example a ledge will be harder to traverse if it is raining. I admit to being a little skeptical about this, however, as it will only be a successful feature if the weather is random: if the weather is set on a level by level basis, then it's more like a faux-feature: one which seems intuitive and cool, like different environmental challenges, but actually turns out to be a level-specific challenge, just like anything else. Who knows...you might feel differently.
Pictures show Lara in TR:A, and the evolution of Lara Croft. I certainly hope you found this typically long addition informative and entertaining, otherwise I'm failing in my goal, really.




